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Croc 2 is a platform video game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante. Croc 2 was released for the Sony PlayStation in 1999, and later for Microsoft Windows and Game Boy.
This image was used to promote the game, and features a couple of scrapped characters and earlier designs.In the top left a monkey can be seen. These critters can be seen in early Sailor Village screenshots.Next to Croc's left foot is a Cowboy Gobbo, whose entire tribe was removed from the final game.Soveena is blue and yellow in the final game. Here, she's more of a violet colour, which is a combination of her final colours and her early colours (pink and purple).Finally, Baron Dante has both of his eyes. Throughout the entire game, he wears an eye patch.E3 1998The earliest known footage of the game was available at the 1998 E3 event (Croc 2 starts at 59:13).The footage shows the original version of Croc Vs. Dantini Boat Race, where Croc would race on a raft instead. The gorilla, which is removed for the final, was going to be able to hit Croc should he make a wrong turn.After displaying an early logo, we see the original design for Soveena and her level.
Croc doesn't interact with the Gobbo, though it's possible they have already spoken at this point. TelescopeThis image suggests that Croc was at one stage going to use a telescope instead of the binoculars. Outside of being in Sailor Village, the exact location is unknown.Swap Meet PeteSwap Meet Pete was going to be even smaller than Croc at one stage. His icon is also that of an older build, which was left in the. Speaking of icons, the final game uses a Swap Meet Pete card instead of a crystal. And speaking of crystals, when Croc can't afford an item in the final, he tells Pete that it costs too much. Lastly, the shop is empty here, the camera zooming is a little different and the mat is jagged instead of straight.Levels Sailor VillageScreenshots of Sailor Village in a rather primitive state, which feature huts not found in the final game.
One of the huts has a sign up, with the bottom text reading 'Bongo Bob', which is probably an early name for Swap Meet Pete.A close up of one of the above screenshots, from an unknown source. There seems to be an out of place blue plane here, perhaps meant to be a water tile.This screenshot from Argonaut's website shows an angle of the entrance that is not possible in the final. There's a large door here instead, which never opens. There also appears to be the earliest known HUD, but unfortunately the screenshot is too small to decipher most of the words (save for 'Hearts 3' at the top left).Find the Key!
Save the Gobbo!The platforms in the final are more of a dull, swamp green color.Find 5 Lost Treasure ChestsThe TNT boxes originally wrote their contents clearly. In the final, an image of a bomb is shown instead (perhaps to avoid similarities with the similar functioning boxes found in ).Save the Bird from the Thief. Screenshots from a very early version of the level, with no background implemented, and the old monkey enemies still present.This image also exists, but unfortunately, the higher resolution image is currently lost.Bone MineThis level appears to exist in the Dummy file of the early.Removed from the final, this area is seemingly found within one of the Sailor Village levels (perhaps Save the Bird from the Thief). It's unclear if it's just a smaller area, or if levels could be found within levels at this stage of the game.
Also of note is the different gems, found only here.The enemy is internally listed as 'Drill Bit Doormouse' in the prototype. It is not found anywhere in the final game, nor has it been left in the code.The level itself bears a resemblance to 'Find 5 Lost Treasure Chests'.Croc Vs.
Dantini Boat RaceAs seen in these screenshots and an E3 demo, this level originally included a raft rather than a boat. Once upon a time, primates were part of this level, hindering Croc's journey.Unknown Sailor Village LevelA level featuring a raft, a small island and several barrels.
There's no area like it in the final.Soveena the SquidSoveena herself is red pinky-purple instead of the yellow and blue she is in the final game. She also appears to have a red substance on her head. Her eyes are also menacing instead of the neutral eyes she normally has. Interestingly, even though her model was updated, her boss icon in the retail game is that of this design instead.The final level has a more detailed water texture, and the level is surrounded by an actual wall rather than barrels. This level features items found only here, as well as an underwater enemy that (obviously) doesn't appear in the final.It's worth noting that an contains assets from this level in an earlier game format, as well as a song which would fit the level.The Village MasherThe level design and textures are different, though still manage to resemble the final.An old heart system and inventory icon can be seen. The lookout post is on the opposite side in the final, and the grass pattern underneath it is different. The Village Masher itself lacks the metallic jaw, and the nostrils don't seem to be there just yet.
The (early) TNT boxes are not used for this battle in the final.Lava Lamp LarryThe two lamps are much dimmer compared to the retail version.Inca Village Plane LevelSeen in an. The plane is only used to defeat Baron Dante in the final game, and the boss begins immediately. This could mean that you originally had to go through a regular level first, like with most other bosses.
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This page details prerelease information and/or media for Croc 2.
- 8Levels
- 8.1Sailor Village
- 8.2Cossack Village
- 8.3Caveman Village
- 8.4Inca Village
Early Logos
The earliest logo, found on Argonaut's website, shows the original title of Croc 2: Kingdom of the Gobbos, using a very plain font. It bears no resemblance to other Croc logos.
A later logo featured roman numerals, with one of the letters having a chunk taken out of it. It was found exclusively at E3 in 1998.
Artwork
This image was used to promote the game, and features a couple of scrapped characters and earlier designs.
In the top left a monkey can be seen. These critters can be seen in early Sailor Village screenshots.
Next to Croc's left foot is a Cowboy Gobbo, whose entire tribe was removed from the final game.
Soveena is blue and yellow in the final game. Here, she's more of a violet colour, which is a combination of her final colours and her early colours (pink and purple).
Finally, Baron Dante has both of his eyes. Throughout the entire game, he wears an eye patch.
E3 1998
The earliest known footage of the game was available at the 1998 E3 event (Croc 2 starts at 59:13).
The footage shows the original version of Croc Vs. Dantini Boat Race, where Croc would race on a raft instead. The gorilla, which is removed for the final, was going to be able to hit Croc should he make a wrong turn.
After displaying an early logo, we see the original design for Soveena and her level. Croc doesn't interact with the Gobbo, though it's possible they have already spoken at this point.
Preview Trailer
This preview trailer uses a video from an earlier build, and all of the locations shown are different from the final in some way.
- The level seems lighter, and the lava is pure black.
- There's no Gobbo by the bridge, and the other Gobbo is more to the left in the final.
- The final version of this level has no spikes.
- This area doesn't exist in the final.
- Footage from the first game?
- The removed swimming level.
- Level is darker in the final.
- Mostly the same as the final, save for the camera clipping.
- Baron Dante doesn't seem to throw fireballs.
- No crystals on the monkey bars.
- Mostly the same as final, fireballs a little different.
- Level is darker in the final.
- There's a heart pot here instead of a heart.
- Door has a different model, hearts instead of the usual boss meter and the box reads TNT as opposed to the bomb picture in the final.
- Early crystal, and there's no crystal or smash box here in the final.
- The grey structure on the left is missing.
- Unknown level; you only use the plane to defeat Baron Dante in the final.
- No background, early item select, a strange green moon(?) and an unknown symbol on the right which seems to have a texture issue.
- Different angle, and no background.
Trailer
A later trailer featured a combination of footage from the final and the above build. Although of a higher quality, some scenes were removed or altered.
The differences between this and the above video are as follows:
- 0:06: The unused swimming level was replaced with 'Race Day at Goldrock'.
- 0:10: The footage from 'Find 5 Lost Treasure Chests' was reshot, with the logo appearing slower and, more importantly, the camera clipping removed.
- 0:24 The unused plane level was replaced with 'Hang Glider Valley'.
- 0:25: The early footage of 'It's just Snowball Madness!' was replaced with 'Croc Vs. Dantini Boat Race'.
- 0:27: The box art was updated to show the final ESRB rating.
Telescope
This image suggests that Croc was at one stage going to use a telescope instead of the binoculars. Outside of being in Sailor Village, the exact location is unknown.
Swap Meet Pete
Swap Meet Pete was going to be even smaller than Croc at one stage. His icon is also that of an older build, which was left in the final. Speaking of icons, the final game uses a Swap Meet Pete card instead of a crystal. And speaking of crystals, when Croc can't afford an item in the final, he tells Pete that it costs too much. Lastly, the shop is empty here, the camera zooming is a little different and the mat is jagged instead of straight.
Levels
Sailor Village
Screenshots of Sailor Village in a rather primitive state, which feature huts not found in the final game. One of the huts has a sign up, with the bottom text reading 'Bongo Bob', which is probably an early name for Swap Meet Pete.
A close up of one of the above screenshots, from an unknown source. There seems to be an out of place blue plane here, perhaps meant to be a water tile.
This screenshot from Argonaut's website shows an angle of the entrance that is not possible in the final. There's a large door here instead, which never opens. There also appears to be the earliest known HUD, but unfortunately the screenshot is too small to decipher most of the words (save for 'Hearts 3' at the top left).
Find the Key! Save the Gobbo!
The platforms in the final are more of a dull, swamp green color.
Find 5 Lost Treasure Chests
The TNT boxes originally wrote their contents clearly. In the final, an image of a bomb is shown instead (perhaps to avoid similarities with the similar functioning boxes found in Crash Bandicoot).
Save the Bird from the Thief
Screenshots from a very early version of the level, with no background implemented, and the old monkey enemies still present.
This image also exists, but unfortunately, the higher resolution image is currently lost.
Bone Mine
This level appears to exist in the Dummy file of the early Croc 2 prototype.
![Croc 2 Snowball Croc 2 Snowball](/uploads/1/2/5/3/125354918/605730183.jpg)
Removed from the final, this area is seemingly found within one of the Sailor Village levels (perhaps Save the Bird from the Thief). It's unclear if it's just a smaller area, or if levels could be found within levels at this stage of the game. Also of note is the different gems, found only here.
The enemy is internally listed as 'Drill Bit Doormouse' in the prototype. It is not found anywhere in the final game, nor has it been left in the code.
The level itself bears a resemblance to 'Find 5 Lost Treasure Chests'.
Croc Vs. Dantini Boat Race
As seen in these screenshots and an E3 demo, this level originally included a raft rather than a boat. Once upon a time, primates were part of this level, hindering Croc's journey.
Unknown Sailor Village Level
A level featuring a raft, a small island and several barrels. There's no area like it in the final.
Soveena the Squid
Soveena herself is red pinky-purple instead of the yellow and blue she is in the final game. She also appears to have a red substance on her head. Her eyes are also menacing instead of the neutral eyes she normally has. Interestingly, even though her model was updated, her boss icon in the retail game is that of this design instead.
The final level has a more detailed water texture, and the level is surrounded by an actual wall rather than barrels. There are also barrels and boxes leading up to her in the final.
Much like the TNT boxes found in 'Find 5 Lost Treasure Chests', the TNT boxes here were also changed in the final to include a picture of a bomb.
These two later screenshots show an earlier boss health meter.
Cannon Boat Keith
In the retail game, Keith is on his boat and the level is inside a cave.
The bridge is also a little different, and there seems to be only one path as opposed to the three in the final.
Cossack Village
Early Swap Meet Pete hut, plus a throne for the Cossack King which isn't in the final.
Save the Ice Trapped Gobbos!
The Smash box that is usually ahead of Croc is absent.
Kaboom! It's Roger Red Ant
A much earlier version of the level, with a different Roger model standing on a fairly primitive platform. When you finally reach Roger, there's no track to stand on, and Croc never gets this close to him. The level is red in the final, as opposed to the regular cave-style level it is here. You also never see Roger from the side.
In the retail release, Croc can't travel here. It's only the Clockwork Gobbo that gets to move in this area. The platform is also darker in the final.
Hang Glider Valley
Shown with a camera angle not possible in the final, this screenshot shows the level with an open cave, likely the original exit.
Flavio the Thermal Fish
This boss level is darker in the final, and the walls aren't visible. The textures are all different, and there's no snow here, making it look as though it may have been the boss for another world at one stage. The smaller water containers also have a different model.
Caveman Village
This screenshot, revealing a strange entrance in the small lake, could be part of the removed swimming level (see below). Croc is much smaller.
This screenshot, along with some others, was included on the demos, including the later ones. It shows Croc closer to the possible mine entrance.
The rocky entrance is not present in the final. Likewise, the small platforms leading over there have also been removed.
An unknown area, probably from one of the huts in the village.
Save 50 Trapped Gobbos!
This screenshot from Fox Interactive's old site shows an early crystal counter, which can also be seen on some other screenshots. A similar counter can be found in a prototype of the game.
Race Day at Goldrock
This screenshot shows a path leading inside the bone cage. Although not present in this screenshot, there's usually a red crystal inside.
A closer look at the area in the above screenshot, with a better look at the path leading in.
The barriers at the sides are missing.
Underwater Level
Seen in a preview video and an early screenshot is a level that takes place underwater. Unlike in the previous game, Croc is unable to swim underwater in the final version of Croc 2.
This level features items found only here, as well as an underwater enemy that (obviously) doesn't appear in the final.
It's worth noting that an early prototype contains assets from this level in an earlier game format, as well as a song which would fit the level.
The Village Masher
The level design and textures are different, though still manage to resemble the final.
An old heart system and inventory icon can be seen. The lookout post is on the opposite side in the final, and the grass pattern underneath it is different. The Village Masher itself lacks the metallic jaw, and the nostrils don't seem to be there just yet. The (early) TNT boxes are not used for this battle in the final.
Lava Lamp Larry
The two lamps are much dimmer compared to the retail version.
Inca Village
Plane Level
Seen in an early trailer. The plane is only used to defeat Baron Dante in the final game, and the boss begins immediately. This could mean that you originally had to go through a regular level first, like with most other bosses.
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